CameraΒΆ
Camera Description.
Field Factor
Strength of the depth of field. If this value equals to 0, there is no depth of field.
Field Distance
Distance from the camera at which the objects are seen sharp.
Eye Position
Changes how stereoscopic eyes are placed around the camera central position.
Stereo Mode
Changes how camera transform is computed, either from skewing frustums, parallel frustums or convergent frustums.
Eye Distance
Interocular distance in world units.
Screen Distance
Distance in world units at which all the different eyes images converge.
Left Cameras
Opens a linking view in the Camera<->Camera mode.
Right Cameras
Opens a linking view in the Camera<->Camera mode.
Real Eye Distance
Human interocular distance. This parameter is used by the Stereoscopy checker realtime shader.
Real Screen Size
Size of the screen at which the image will be projected in the same units than "Real Eye Distance". This parameter is used by the Stereoscopy checker realtime shader.
Main Camera
Sets the camera as the main one. If a render pass is not linked to any camera, it will use the main camera (there can only be one per project).
Render Passes
Opens a linking view in the Camera<->RenderPass mode.